Writing this post makes me uncomfortable. But that’s part of the point. New and scary things are always a little uncomfortable, right?
I’ve recently been listening to some art podcasts/videos at work, and one of them resonated with me very strongly. It was Jake Parker’s video “You Need a Product, Not a Project,” wherein he talks about bringing your work of art into a finished, tangible (or downloadable) form. This is, I believe, what’s been causing my creative frustrations lately – it’s been too long since I disciplined and applied myself to finishing a project. It’s not that I don’t have projects, or that I haven’t been working on them – it’s that I’ve been flitting from one to another without a real sense of urgency or purpose, and the result is that I haven’t made much progress on any one of them.
Jake Parker’s video suggests picking a project and staying focused by holding yourself accountable (something I tend to avoid). So here it is. For the next several months, I’m going to focus on a particular project – a (currently nameless) visual novel game app that I’ve been brainstorming for a while. (What exactly is that? I’ll go into it next time.) I’ve started making a production schedule/to-do list, and right now it has three parts: the story, the art assets, and the app-related stuff like programming, testing, and distribution. Giving these things a deadline is going to be tricky, since I don’t know how long it’ll take to do any of them (except the art, more or less), so I’m going to be fluid on that for now until I get a better handle on the scope. I’ll start out by sharing my progress here on a weekly basis (at least), but I’ll announce new posts on my social media too.
Here comes something cool!